Concept Production Screenshots

Abstract
ChapterOne
ChapterTwo
ChapterThree
Conclusion
Appendix

CHAPTER TWO: Compatibilist Relationships in Animation History

The idea of designing an independent mind for a cartoon entity has been present since the moving drawings first originated. Animators such as Winsor McCay, the Fleischer Brothers, Jack King, Otto Messner, and Chuck Jones pioneered the development of creator/cartoon interaction which relied upon exclusive wills between those involved. These animators addressed the animation process itself - the development and movement of a character - and how that may produce a relationship between the artist and the drawings. Inspiration for conveying the "conflict" between the animator and his animation stemmed from the earliest surviving American animated film, Humorous Funny Faces[1] by J. Stuart Blackton, and by French avant-garde animations such as Fantasmagorie[2] by Emile Cohl. The Hand of the Artist, written and animated by Walter Booth in 1906, is a three minute animation wherein lifelike portraits are drawn by the "Hand" and then the characters come to life, embrace and dance a cakewalk. Other surprising effects follow in rapid succession as the Hand produces new wonders. After each subject plays its part, the Hand crumples up the paper and dispenses it in the form of confetti.[3] The Fleischers' Koko the Clown would interact, annoy, and sometimes torture the animator, and when the animator was not present, Koko would wreak havoc upon his studio.[4] Jack King's short animation The Cartoonist's Nightmare parallels Vessel of Wrath in that King creates a world where the animator himself is a cartoon character. Working late in the studio one night, the animator falls asleep at his drawing table when suddenly the villains he was animating grab him, pull him into their world and begin torturing him. It isn't until after Beans, the long-forgotten co-star of Porky Pig, comes and rescues him that he wakes up to discover it was a dream (but that doesn't stop the animator from rewarding the cartoon cat by drawing him an ice cream feast to enjoy).

Winsor McCay is famous not only for the quality and detail of his cartoons, but also his inventiveness in terms of the concept and technology of animation. His earliest animations showed him drawing characters and as he was doing so they would come to life, usually doing things such as walking cycles and other basic movements. One of his most influential cartoons, Gertie the Dinosaur,[5] is a story about McCay and his pet brontosaurus. In the film, Winsor McCay interacts with the cartoon dinosaur by giving commands to it as he would a dog. The viewer sees this exchange of action and is led to believe that the two characters, McCay and Gertie, exist in a single moment when it is obvious that McCay animated the creature and then filmed himself interacting with a projection of it. This compositing of live-action with animation has spurred numerous films dealing with similar concepts, most famous of which is Who Framed Roger Rabbit,[6] and while compatibilist freedom can be explored within these examples, they cannot begin to compare with Trials of a Movie Cartoonist[7] by Otto Messner and most especially Duck Amuck[8] by Chuck Jones.

In Trials of a Movie Cartoonist, Otto Messner sits at his studio table and begins to draw some characters. The surprise comes when, as he is drawing them, the characters begin to rebel and refuse to do what he wants them to do. They contradict him, insisting that he has no right to make slaves of them, even if he is their creator. This is another example of the animator allowing himself to appear out of control, unable to define the actions of his creations because they appear to have a will that is entirely free. Such is not the case for Daffy Duck in Duck Amuck.

Chuck Jones' Duck Amuck, created in 1953, is one of the most thorough examples of theological compatibilist freedom within an animated being. This seven minute animation stars Daffy Duck as a character whose existence is dictated by Bugs Bunny, who plays the role of the animator. The reactions that Daffy has towards Bug's doings are reflective of his fundamental disposition in that he is continually complaining and trying to get by with the circumstances handed to him.[9] The entire short is based on the interaction between the animator and the seeming freewill of Daffy. But, if Daffy is being drawn as an animation, given body and costume, as well as situations to act in, what is left but his personality, or heart? When he is erased from the screen, he is still able to voice his opinion because his mind and his body are treated as separate by Jones, only the latter of which is controlled by the artist. When Daffy wishes to speak in outrage, but instead is left with bird calls, his facial expression shows that he knew in his heart what he would have said, and he even tried to say it, but only that which the artist allowed to come forth was made audible. This brings up the fact that Daffy has a mind that is even separate from the voice. If the screen was completely blank and there was no sound, Daffy would not cease to exist because his mind or spirit is still present.[10] Bugs Bunny has sovereign control over his animation, holding his purposes and desires in priority over those of the characters that are manipulated within.[11]

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1. "This earliest surviving American animated film--in the strict sense of single exposures of drawings simulating movement--uses chalkboard sketches and then cut-outs to simplify the process. The opening title, animated with bits of paper, repeats a trick seen the previous year in Edison films.The flickering seen here was common to the earliest animation and resulted from the camera operator's failure to achieve consistent exposure in manual one-frame cranking." United States Historical Archive, http://www.ushistoricalarchive.com/, 2001. Blackton, J Stuart, Humorous Funny Faces, Vitagraph, 1906.

2. 'Cohl with his Fanasmagorie forges an illusion, but disabuses viewers too. Through the intervention of the artist's hand, through the knowing play of surface and depth, and through an acknowledgement of screen, simulation, and situation, Cohl reveals the derivation of the over-lively objects." Leslie, Esther, Hollywood Flatlands, Verso, New York, NY, 2002, pp 2. Cohl, Emile, Fantasmagorie, Dir. Emile Cohl, Anim. Emile Cohl, 1906.

3. Booth, Walter, The Hand of the Artist, Dir. Walter Booth, Anim. Walter Booth, 1906.

4. "Koko knew that he was made of ink - and in the early days his story was often one of the struggle for corporeal existence. The show started typically with the animator's hand drawing Koko from a few inkblots. Then Max Fleischer is seen at work in the studio. Action cuts between the studio and the cartoon world, until the story takes off, playing with the different planes and realities, further confusing things by creating illusions of depth through exaggerated perspective drawing." Leslie, Esther, Hollywood Flatlands, Verso, New York, NY, 2002, pp 13-14. Fleischer, Dave and Max, Out of the Inkwell Films starring Koko the Clown, Paramount Pictures, 1927-1929.

5. McCay, Winsor, Gertie the Dinosaur, Dir. McCay, Anim. McCay, Vitagraph Film Coorporation, Box Office Attractions, Jewel Productions, 1914.

6. Who Framed Roger Rabbit, Dir. Robert Zemeckis, Perf. Bob Hoskins, Christopher Lloyd, Disney Entertainment, 1988.

7. Messner, Otto, Trials of a Movie Cartoonist, Sullivan, 1916.

8. Jones, Chuck, Duck Amuck, Dir. Chuck Jones, Anim. Ben Washam, Ken Harris, Lloyd Vaughan, Warner Bros. Cartoons, Inc., 1953.

9. "[The] manipulation of Daffy's image and identity also tells an audience about his essential character traits - egotism, ambition, frustration, anger, and willfulness. These traits are constantly challenged in most of the narratives involving Daffy by the resistance offered up by that world around him." Wells, Paul, Understanding Animation, Routledge, London, NY, 1998, pp 41.

10. "Daffy is then erased by an animated pencil rubber and essentially only remains as a voice, but as Chuck Jones has pointed out,'what I want to say is that Daffy can live and struggle on in an empty screen, without setting and without sound, just as well as with a lot of arbitrary props. He remains Daffy Duck.'" Wells, Paul, Understanding Animation, pp 40.

11. "Daffy is visibly humiliated and his attitude once again reveals to an audience his helplessness in the face of the power of the animator. The animator is at liberty to completely manipulate the image and create impossible and dynamic relations which need not ave any connection with orthodox and anticipated relations." Wells, Paul, Understanding Animation, pp 41.